Recently there was some drama in the fandom of this one cartoon show, of which I have only watched bits and pieces of. From what I could gather, the drama seemed to be:
- The author stated the show is only intended to run for one season, as this was the run of the story they wanted to tell
- Fans immediately started theorizing and suggesting ways to expand on the franchise beyond just writing new seasons of the show, with one of them suggesting "a series of graphic novels focused on the backstory of each of the main characters"
- The author responded tot he fan, stating that only two of the characters in the show are really "the main characters". This generated controversy that I do not understand and which is not relevant to this post.
That second bulletpoint really got me thinking. Modern audiences really can't be content with letting a world rest, can they? Even if we won't get another season, SURELY we need a spin-off. OF COURSE we need books and graphic novels explaining these characters' lives. PREQUELS don't forget prequels!
The thing that a lot of media consumers (and as someone who works in the industry, the executives and beginner writers too) tend to miss is that... a story has a shape. It's more than beginning, middle and end. Each scene, each character in the story serves a purpose that is directly tied to the main plot, themes, character work. I work as a narrative consultant, my job is to understand how each piece of the puzzle of a story fits or doesn't fit. And this franchise-craze leads to two big problems I see over, and over, and over, and over, and over again:
- Characters or scenes that serve no purpose in the story, often drag over long scenes that "float" in your manuscript because... the author is trying to set up lore or backstory that might come relevant in a spin off they haven't even planned out yet, or even worse, lore that won't ever matter to the story they are trying to tell and they hope the fans learn through wikis and trivia
- Characters in sequels in spin offs completely undermining the arc they went through in the first story, as the author had to metaphorically drag them back into the surgery room and open up new conflict, drama, and potential character work that is not present in any previous work. Not only does this make characters feel artificial, not organic and not lived-in (as it signals to readers that their arcs are manufactured as the author needs them to be injected artificially), it runs the risk of making your original story null by having characters re-tread all their emotional journey.
But... these are just risks. You CAN make a fantastic spin-off that knocks it out of the park and becomes even greater than the original work. This is, for instance, what I think of Better Call Saul. Easily in my favorite pieces of television work, and one of the most well-written I've personally seen. But the problem in my argument lies in expectations.
Audiences have been trained to never expect a work of art to end. Ever. At least not cleanly. If a show quietly runs for one season, has amazing character work that finishes in one stroke and is put to rest, audiences consider it to be a flop. This is frankly absurd to me! Some of the greatest works of art in film, television or literature and games are fantastic, self contained, small stories where every single scene, character, every single line has a well thought out, planned and studied purpose in the body of the work. Good stories feel tight. You don't need to ADD anything, and you can't REMOVE anything. That's what makes a story fantastic. And yet, people *always* want more.
I find this to be especially true with Videogames. Sequels, sequels, sequels. If a game has no sequel, it's because the devs FORGOT about the Franchise and left it to DIE. If a dev says he has no interest in continuing a franchise, fans hope the studio will put someone else as the head of the franchise so they can keep churning out more sequels and releases and remakes and DLCs and books and graphic novels and and and and and and.
Guys, we need to be more comfortable with letting good art rest. There will be more good art for us to fall in love with. Sometimes the story an author wants to tell is enough by itself.